![]() They change up the pace but also feel out of place, because none of them provide or provoke as many laughs or as much fascination as the rest of what's here. There are also some levels deployed for variety's sake, ranging from racing to re-creations/interpretations of classic games like Tetris. ![]() The only real issues with the two-hour game are relatively minor: The mouse and keyboard start to feel inadequate for the delicate control that's being asked of you - those levels would be a snap on a touch device like a phone or tablet, but can verge on annoying on traditional setups. The "toughest" puzzle was spread across two screens, where you had to figure out what trees to shake in sequence so that you could eat fruits in the right order. Yes, you're trying to get a cherry in each stage, but the sparse screens lay out only what you'll need to interact with to solve, and all you need is a small bit of patience for the trial and error ahead. Although the puzzles aren't always what you would call easy, it's never hard to figure out what you're trying to do. This game is clearly designed with younger players in mind. Although your goal on each screen is basic - try to get the cherry - the downright silly animations and audio cues are so rewarding that you'll inevitably want to see what every interaction does and sounds like. Lots of games and shows and movies claim to be "fun for the whole family," but Chuchel actually is that: Non-players will get sucked into the vibrant, goofy, noisy, and joyful game world by shouting out suggestions of ways to solve the puzzle or just things to try. But if you enjoy meandering across quirky worlds, and stopping to smell the alien flowers, then Samorost 3 will charm you.This is a charming and delightful puzzle game that's perfect for all audiences. So if you’re a gamer that needs more depth to a story and prefers more structure and guidance in a game, this isn’t for you. The art and music are rich and colorful, full of fun. I can see parents playing it with their younger kids and giggles spilling out from both. The story and humor are whimsical and silly. I like discovering how a game is played, especially since I’m one who enjoys poking, prodding, and pulling any button, lever, bug, leaf, asteroid, crater, etc. And willing to jump in and just see what happens. I felt like the little character in the story, not sure what I’m supposed to be doing yet intrigued by the odd characters and awed by the new worlds. And they’re correct, there is very little.but this is why I enjoyed it. I’ve seen many reviews complaining about the lack of instructions or guidance in the game. “Samorost 3 is a game that feels alive.” - Stuff “All of the music is incredible.” - GameZebo “Samorost 3's setting is immediately entrancing.” - GameSpot “Arguably the greatest game to come out of Amanita Design.” - PC Gamer “A worthy follow-up to Machinarium and Botanicula.” - Pocket Gamer ![]() “The best adventure game in years.” - Kill Screen ![]() ![]() “Possibly the most beautiful point-and-click adventure I've ever played.” - Destructoid We recommend playing with headphones for a greater experience! Visit nine unique and alien worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music. Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in search of its mysterious origins. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2. Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. ![]()
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